<![CDATA[Dribble Handoff - STORIES]]>Mon, 18 Dec 2023 21:14:54 -0500Weebly<![CDATA[Midseason Analytical Assessment]]>Tue, 14 Jan 2020 05:00:00 GMThttp://dribblehandoff.com/stories/midseason-analytical-assessmentNow that we have reached the mid-point of the regular season it is the perfect time to access our team’s performance. Coaches should utilize analytical tools to provide insights on their own team and how they compare to their conference or the entire field.
 
What are some of these tools?
 
One tool is DribbleHandoff’s innovative and proprietary metric to measure a team's offensive and defensive shot quality. ShotQ is updated daily on this page: ShotQ

Why does shot quality matter?
 
DribbleHandoff conducted an extensive study to determine the biggest factor in wins. The analysis showed that 82% of games are won by the team that shot the higher eFG% in the game.
 
The problem with eFG% is that the metric only captures the shot results. In games, it is actually better to measure shooting based off of shot quality than it is eFG%. Shot quality is process-based, while eFG% is results-based.
 
Ohio State head coach Chris Holtmann said this week, “the quality of shot is the biggest thing we’ve got to continue to evaluate.”
 
Coach Holtmann is exactly right – every coach should be studying and evaluating their team’s shot quality, especially at this point in the season.
 
How can coaches use ShotQ to evaluate their team’s performance?
 
Knowing that eFG% and ShotQ are so highly correlated, we can compare a team’s eFG% and ShotQ to gain insight about their players and project the trajectory of their eFG%.
 
For example, last year, on November 30th, Furman ranked 21st in offensive ShotQ, but their eFG% rank was 147th. The shots started falling. They went on to rank 19th in eFG%.
To demonstrate how coaches can use ShotQ as an evaluation tool today, we can evaluate a couple of AP Top 25 teams as an example.
 
AP Top 25 Teams – Potential Shooting Percentage Changes
 
Potential Negative eFG% Movement
Kansas defense - 23rd in eFG% and 121st in ShotQ
San Diego St. offense - 34th in eFG% and 158th in ShotQ
 
Stable Ranks
Michigan State defense - 9th in eFG% and 10th in ShotQ
Dayton offense - 1st in eFG% and 1st in ShotQ
 
Potential Positive eFG% Movement
Gonzaga defense - 145th in eFG% and 54th in ShotQ
Kentucky offense - 125th in eFG% and 18th in ShotQ
 
It is worth noting that just because we could expect a change in shooting percentage based off a team's ShotQ doesn’t mean that the change will occur in the next game or games. Due to sample size limitations of the college basketball schedule, the change could take weeks, and, in a few cases, it may not occur in the remainder of the season.

As you are evaluating your team, it is not too late to improve your ShotQ and likely your eFG% going forward. ShotQ is not a static figure - it's dynamic. It accounts for every shot in each individual game. Therefore, teams can improve their ShotQ throughout the season by taking better shots. Contact us for consultation services for ShotQ among other tools and solutions.
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<![CDATA[Stop Falling for the Trap!]]>Thu, 02 Jan 2020 15:56:16 GMThttp://dribblehandoff.com/stories/stop-falling-for-the-trapThe 2019-2020 season is the least efficient season in over a decade!
 
This is largely due to the new 3-point line distance. Not so much the actual change, but how teams have reacted to the change.
 
Teams are shooting 0.8% worse from 3 this year vs. last year when comparing data over the same time period. This number is stable and won’t change much over the course of the season. In an article this summer, I projected the drop-off would be 0.7% and at most 1.2%.
 
The three-point percentage drop-off is only part of the reason behind this season’s lower efficiency. This shooting decline is outside of coaches’ control. What coaches do control is their shot allocation.
 
Are coaches overreacting to the further 3-point line and changing their allocation strategy this season?
 
This year teams are taking 37.7% of their shots from 3, which is 1 percentage point down from last year’s rate of 38.7%.
 
Taking a lower percentage of shots from 3 on its own isn’t necessarily bad. However, it depends on where these shots are being distributed.
 
Teams are transferring these 3s directly to the mid-range shot.
 
This season mid-range shots account for 6.4% of total shots, which is up 1% from last year. The chart below shows the well-founded decline in mid-range shots, which has now been disrupted this season. 


Reallocating 1% of your total shots from 3s to midrange is a horribly inefficient trade. Threes, this year, are worth roughly 1.00 points per shot (PPS), while mid-range shots are worth around 0.70 PPS.
 
A trade of 3s for shots at the rim would’ve been valuable as those are worth 1.19 PPS. However, the percentage of shot attempts at the rim remains unchanged.
 
The further 3-point line has not only caused the 3-point percentage to decline, but due to the reallocation of shots, it is also sinking the 2-point percentage. Now that mid-range shots, the least efficient option, account for a larger share of 2s it has caused a 1.1% decrease in 2P% vs. last year.
 
What are a coach’s options now that the 3-point line has changed?
 
The easy answer based off points per shot data is that coaches should reallocate those 3s to shots at the rim instead of mid-range shots.
 
Many analysts claimed that the further 3-point line would provide better looks at the rim, but the shooting percentage at the rim is identical to last year. Despite it remaining equal to last year, shots at the rim are still the most valuable option.
 
However, a change is not necessary. It appears, at least for this year, the option may not be between a shot at the rim and a jumper; rather it’s between a jumper and a jumper. It is still better to take the new further 3s as they are worth 0.30 PPS more than mid-range attempts.
 
Coaches should use the same shot allocation strategy as last year and stop overreacting to this change.
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<![CDATA[Shooting [Quality] Wins Games]]>Wed, 09 Oct 2019 17:19:20 GMThttp://dribblehandoff.com/stories/shooting-quality-wins-games​​I am often asked by coaches, “What is the biggest determinant in winning basketball games?”

Coaches often reference thresholds such as needing to attempt X 3s a game or limit their team to under X turnovers. While those thresholds may be good to maintain, they aren’t great measures in real time and aren’t very predictive of the final score. Every game is different – pace, physicality level, and how referees are calling the game are all factors that can cause these thresholds to be obsolete by halftime.

DribbleHandoff conducted an extensive study to determine the biggest factor in wins. 

The analysis showed that 82% of games are won by the team that shot the higher eFG% in the game.

Shooting wins games – eFG% is a remarkably strong predictor of game results.

Despite eFG% being so predictive by the end of the game, there is a more accurate way to measure games in real time.

The problem with eFG% is that the metric only captures the shot results. 

In games, it is actually better to measure shooting based off of shot quality than it is eFG%. Shot quality is process-based, while eFG% is results-based.

ShotQ is DribbleHandoff's innovative and proprietary metric that measures a team's offensive and defensive shot quality.

There is a very strong correlation between eFG% and ShotQ, indicating that shot quality is an excellent predictor of shot results. This is what we should expect. Good shots should lead to higher shooting percentages.

Everyone has seen a game where one team is making everything in the first eight minutes and therefore, they are clearly winning the eFG% battle. Ultimately, coaches want to know, “Will this last?” Coaches want to know if their defense is working or if they need to change their process and make half-time adjustments. 

The only metric that can answer these questions is ShotQ. Shot quality provides the necessary insights to understand what has really occurred beneath the surface that eFG% can’t detect. It indicates what is to come.

ShotQ is not only predictive within games, but also can provide directional insight of how teams will shoot for the rest of the season. We can compare a team’s eFG% and ShotQ to see the trajectory of their eFG%.

For example, on November 30th, Fordham ranked 91st in offensive eFG%, but their ShotQ rank was 268th. This suggested they could see a decline in their shooting percentages over the remainder of the season. They did.  By March 8th, Fordham ranked 307th in eFG%. 


​However, ShotQ is not a static figure - it's dynamic. It takes into account every shot for each individual game. Therefore, a team can improve their ShotQ throughout the season by taking better shots. The chart below shows how Texas improved from 205th to 98th in ShotQ. This 107-spot improvement corresponded with a 112-spot drop in their eFG% rank.


​These charts demonstrate why coaches should be tracking their ShotQ rank throughout the season instead of their eFG%.
 
We can also gain defensive insights by applying a similar process to D ShotQ and defensive eFG%. It's important to value the right shots on both sides of the ball.
 
Only 12 teams finished the season ranked in the top 50 for both offensive and defensive ShotQ.


ShotQ is updated daily on this page.
 
Teams need to gear their whole program towards improving shot quality. Everything else in individual coaching platforms ties into it. The players teams recruit, the plays team run, the skills team practice, and the things coaches preach all revolve around shot quality. 

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<![CDATA[Practice Makes Perfect]]>Thu, 29 Aug 2019 12:35:16 GMThttp://dribblehandoff.com/stories/practice-makes-perfectIn the pursuit of additional wins, does time spent on free throws matter?
 
In order to determine the impact of practice on free throw performance, I asked coaches how many free throws their players shot, on average, throughout the year. The consensus among the coaches is that players shoot substantially more free throws on a typical day during the season than they do on a typical day in the off-season.
 
Does a player’s free throw percentage improve with increased repetition?
 
The best way to see the effect of these increased practice free throws on free throw percentage (FT%) is to split out FT% by month. Free throw percentage, unlike FG% or 3P%, can be compared over time throughout a season because it is a shot independent of both defense and level of competition. To compare apples to apples, this analysis compares home and away free throw percentages separately.
 
The chart below shows the monthly free throw percentage splits for the 2018-19 season.


As demonstrated above, the compounding effect of increased free throw repetitions, both in practice and games, coincides with the lift in FT% as the season progresses.

Another approach to study this question is to look at a player’s free throw percentage by every 20 free throws taken during the season.
 
The chart below shows a similar finding, demonstrating that a player’s free throw percentage is highly correlated with the free throw attempt number. A player is much more likely to make their 100th free throw attempt of the season than they are their 5th attempt. 


​To ensure that this conclusion is not influenced by an uneven distribution of players (with poor free throw shooters taking less overall free throws), I split the data out by a player’s free throw shooting level.
 
Using season-long free throw percentages, I split the players into two groups – good free throw shooters and poor free throw shooters. The chart below shows the free throw percentage by every 20 free throws attempted for the two groups.


​Again, the conclusion holds – free throw percentage improves over the course of the season in conjunction with the increase in free throws practiced per week.
 
Practicing free throws matters.
 
Free throw percentage not only improves throughout the season, but also over the course of a player’s career. The chart below shows the free throw percentages by year for the last 5 seasons. 


This trend goes beyond college basketball.

The NBA also sees a lift in FT% over the course of the season. The chart below shows the NBA FT% by every 20 free throws attempted for six seasons.


​Similar to the results from college basketball, NBA players are more likely to make a free throw later in the season than they are earlier in the year. NBA players also improve as free throw shooters over the course of their career.
 
Note the valleys that occur to start every season. These valleys demonstrate the FT% drop-off that occurs over the summer due to lower number of free throws shot in the off-season.

So why are free throws often ignored in the off-season? Why do we not consider it something for players to work on in their off-season development plan?
 
Practicing free throws in the off-season will help players realize their inevitable gains earlier in-season.
 
Unlike other strategies that increase win percentage in basketball, a team doesn’t need more money to practice free throws. Teams can win more games simply by having their players practice free throws more frequently.
 
Every team is searching for ways to gain incremental wins at low cost and practicing free throws should be at the top of every team’s list.

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<![CDATA[The New 3 Point Line: Impact & Strategy]]>Mon, 24 Jun 2019 01:26:10 GMThttp://dribblehandoff.com/stories/the-new-3-point-line-impact-strategyThis week I was texted by a coach asking what impact the new three-point line will have on the game, and how it will affect the strategies behind shot selection.
 
This is the exact type of question coaching staffs need to think about as they prepare and adjust for the upcoming season.
 
The new three-point line was recently announced by the NCAA, moving the three-point line back to the international distance after experimenting with it in the 2018 and 2019 National Invitation Tournament.
 
This approved rule change moves the line from 20’9” to 22’1 ¾”, which translates to a roughly 1’5” change in distance.
 
The NCAA’s goal is clear – they would like to reduce the value of the three-point shot and, in turn, weaken the growth rate of three-point attempts.
 
The chart below shows the rise of the three-point attempt rate in the college game.



​In the press release announcing these changes, the NCAA stated, “The 3-point shooting percentage of teams in the 2019 NIT was 33%, compared with their regular season average of 35.2%.”
 
Their statement suggests that the D1 average should see about a 2.2 percentage point drop-off in 3P%. However, the NCAA’s attempt to interpret the impact of this change on shooting rate is poorly founded.
 
Simply using the NIT tournaments data is not enough to understand the impact of a distance change over the course of a season. First, there is a sample size issue. There were only 31 games played in NIT in 2019, which doesn’t provide us with enough data to comfortably project next year’s three-point percentage.
 
Second, the comparison made between regular season and tournament shooting percentages is misleading. Teams play easier competition throughout the year than they do in tournaments, which causes tournament shooting percentages to be lower than regular season percentages.
 
Proof?
 
Look no further than the NCAA tournament. The chart below compares the shooting percentages of NCAA tournament teams in the regular season versus NCAA tournament games. 


​NCAA tournament teams shot 1.3 percentage points worse in NCAA tournament games than they did in the regular season.
 
The distance wasn’t changed. The competition changed.
 
The more logical and accurate way to measure this impact is to use shot distance data.
 
Using shot distance data from last season, DribbleHandoff analyzed the projected drop-off from moving back about 1'5".
 
This analysis showed that the D1 average decreased from 34.4% to 33.7%, a 0.7 percentage point change.
 
Examining shots attempted between 21 to 26 feet (which accounts for over 90% of threes), the largest drop-off in any 1-foot increment is 1.2 percentage points. Therefore, even using the most extreme difference puts us below the NCAA’s suggested 2.2 percentage point drop.

The question then becomes, how does this impact the value of a three-point shot in relation to the other shots?
 
To compare shot locations, it is best to use expected point value, which is calculated by simply multiplying the shooting percentage of a given area by the points the shot is worth. For example, last season, threes were made at a 34.4% rate and are worth 3 points, so the expected point value is 1.03.
 
The chart below uses data from the last five years to compare the expected point value for shots at the rim, midrange shots, and threes.


​Over the last five years, shots at the rim are the most valuable shot. Threes were only .15 expected points behind these rim shots, while midrange shots were drastically less valuable.
 
The estimated three-point shooting percentage given the new three-point line is roughly 33.7% based on last year’s data, which translates to an expected point value of 1.01. This is about a .03 expected point decrease versus the last five years.
 
The difference between shots at the rim and threes is now more pronounced as the expected point margin will move from .15 to about .18.
 
Threes are still a highly valuable shot at this percentage and therefore defenses will be forced to defend an even larger area, which will provide better spacing. This could lead to shots at the rim becoming even more efficient.
 
In the same press release, the NCAA stated the following as one of their motivations for the distance change:
 
“Slowing the trend of the 3-point shot becoming too prevalent in men’s college basketball by making the shot a bit more challenging, while at the same time keeping the shot an integral part of the game.”
 
If a team reduces their three-point attempt rate and instead takes more shots at the rim, especially given good spacing, then that is a valuable trade-off. However, many analysts have suggested that players should now develop their mid-range game and should prepare to shot fake from the perimeter and take a few dribbles in for a mid-range jumper.
 
This is the trap of the new rule change!
 
Teams shouldn’t trade threes for mid-range shots because of this rule change. Even with the slightly lower shooting percentage from three, these shots from beyond the arc are still worth .29 expected points more than mid-range shots.
 
Over the last five seasons, the college game has made great strides in reducing the percentage of shots that come from the mid-range area. 


As I shared at the 2019 NABC Convention, I built a model which shows that a team wins one extra game, on average, for every five percentage points decreased in mid-range attempt rate.


​What should teams do with the 21-foot jump shots that they took last year when they were still worth three points? Reallocate them to either shots at the rim or a new three. Anything but using them to fund more mid-range shots.
 
There will be teams that are influenced by the way the NCAA presented this rule change in their press release.
 
Don’t be misled - increasing the mid-range attempt rate will only cause teams to be less efficient and win fewer games.

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<![CDATA[Is Defense Undervalued?]]>Wed, 15 May 2019 03:47:19 GMThttp://dribblehandoff.com/stories/is-defense-undervaluedCoaches know the importance of defense. Teams spend hours practicing defense. But is defense actually valued when it comes to allocating playing time?
 
As I’ve written previously, the best way to measure an individual player’s impact on both offense and defense is to use offensive and defensive ratings. The difference between these two ratings is the player’s net rating.
 
Offensive and defensive ratings found on sites like Sports-Reference are estimates. These estimates are less accurate than play-by-play data.
 
Ratings from play-by-play data are the best measure of value as they account for all areas of the college game that affect the score, but are not tracked by an official stat such as charges, deflections, 50-50 balls won, communication, etc. Simply looking at a player’s box score stats doesn’t tell the whole story of the player’s true impact.
 
Play-by-play based ratings are scarcely available but are tracked by DribbleHandoff.
 
So how do these ratings relate to playing time?
 
The scatterplot below shows a modest relationship between minutes per game and offensive rating, suggesting that a player’s offensive impact plays a role in their minutes per game allocation.


​However, looking at defensive data, the scatterplot below shows that a player’s defensive impact has little to no role in how many minutes per game he will play.

Furthermore, an analysis of the top offensive and defensive players provides an alarming insight after adjusting each player’s ratings for team, conference, and opponents.
 
The top 20% of players in offensive rating have, on average, equal net ratings to the top 20% of players in defensive rating. Despite being equally efficient overall, the top offensive players receive an average of 4 more minutes per game.
 
Coaches are undervaluing defensive abilities, and therefore, teams aren't playing their most efficient lineups. Coaches are just playing their most efficient offensive players, without consideration for their defensive value.
 
Undervaluing defense affects all aspects of the game. Teams who properly value defense not only are rewarded by an increased scoring margin over the course of the season, but also find additional value from a player acquisition perspective. Valuing defense appropriately should completely alter recruiting and the transfer market.
 
The relationship between playing time and these ratings suggests that coaches are either actively choosing to value offense over defense, or there is too much to consider defensively with very little data to assist in the judgment.
 
Box scores are almost entirely offensively-based dashboards. They track points, shooting percentages, assists, turnovers, number of shots, and offensive rebounds while offering just defensive rebounds, steals, and blocks on the defensive end.
 
Even looking at advanced metrics, the offense is still heavily favored in the number of metrics tracked.
 
Most coaches use these box score stats and their advanced versions, such as assist percentage, to inform their lineup and playing time decisions. These metrics help serve as a somewhat unconscious proxy to offensive rating, while the lack of metrics defensively provides little insight into defensive rating.
 
Offensive stats, whether using box score or advanced, explain about four times more of the change in offensive rating than the defensive metrics explain in defensive rating.
 
If anything should be overvalued, it should be defense.
 
Even though the top 20% of offensive players and top 20% of defensive players have equal adjusted net ratings, a top defensive player with limited offense is arguably more valuable than a top offensive player with limited defense. The data suggest that the offensively talented player would see more minutes, but strategically, these players can be exposed with different strategies.
 
Coaches have the ability to find ways for a sub-par offensive player to provide value. Whereas on defense, depending on the scheme, the offense can target and attack a weaker defender every trip down the floor.
 
For example, if a defense is switching, the offense can target the weaker defender by incorporating him in a ball screen or a dribble handoff.
 
On the other side of the ball, weaker offensive players can be used as screeners and can crash the offensive boards.
 
Regardless of the root cause, defense continues to be undervalued. The game is being managed at a sub-optimal level. This large-scale market inefficiency offers tremendous returns for teams willing to invest in analytically studying defensive possessions.
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<![CDATA[Brandone Francis: Texas Tech's Unsung Hero]]>Sat, 06 Apr 2019 18:43:44 GMThttp://dribblehandoff.com/stories/brandone-francis-texas-techs-unsung-heroThe Texas Tech run to the Final 4 is simply incredible. Despite their absence from the preseason AP poll, they are 2 wins away from being crowned NCAA Champions.
 
To understand Texas Tech’s dominance, DribbleHandoff analyzed Texas Tech’s on-court value using a method similar to the ones used in pieces on Duke and Villanova. This tactic offers tremendous value to coaches about their own team by providing data on the efficiency of their lineups, individual player’s strengths and weaknesses, and how each player impacts his teammates’ performance.
 
First - the starting lineup. One of the most interesting insights in analyzing Texas Tech’s games is that their starting lineup has been ineffective with a -.01 net rating in conference play.
 
However, the Red Raiders were remarkably more efficient when they swapped in Brandone Francis for one of the two bigs – Norense Odiase or Tariq Owens. The chart below shows this difference between the starting lineup and the lineups with Francis in for one of the bigs.
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​Swapping Francis in for one of the two bigs provides Texas Tech with more spacing and shooting offensively and a more versatile or switchable player on defense.
 
Beyond his impact on the lineup, Francis’ value is clearly demonstrated by his individual on/off court data from Texas Tech’s conference season (excluding garbage time). With Francis on the court they had a +.18 net rating compared to a +.06 net rating with him off the court.

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​As noted in the chart above, he greatly impacts 2-point attempts on the defensive end. With Francis on the court, opponents shot 10% worse on 2’s than with him off the court.
 
Texas Tech is better equipped to switch everything with Francis in for one of the two bigs. The 6’5” 215-pound Francis can defend a wider range of positions and skill sets than both the 6’8” 250-pound Odiase and 6’10” 205-pound Owens.
 
The first possession of the game versus Iowa State is a great example. The Cyclones attacked the 2 bigs in the starting lineup by involving both bigs in a ball screen, which caused a miscommunication on the switch and resulted in an open 3 for Marial Shayok.


Francis is key to Texas Tech’s success.
 
He even has a positive impact on his teammates’ performance. The graphic below shows the net rating for each player when they are on the court with Francis versus without him. All of their rotation players have a higher net rating when playing with Francis compared to when they play without him.

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The Red Raiders will need Francis’ defense and ‘switchability’ to win a National Championship, especially against these remaining teams.
 
Texas Tech’s tremendous season has the potential to end in an NCAA Championship – and it all starts with unsung hero, defensive stalwart, and sixth man Brandone Francis.

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<![CDATA[Evaluating Zion’s Impact]]>Fri, 22 Feb 2019 06:25:42 GMThttp://dribblehandoff.com/stories/evaluating-zions-impactZion Williamson is likely the choice for National Player of the Year, the #1 pick in the coming draft, and an impact player for this Duke team. However, he exited on Wednesday night vs. North Carolina with an injury, which raised the question – how impactful is he?
 
To answer this question, DribbleHandoff analyzed his on-court value using a method similar to the ones used in pieces on Villanova and Xavier last year. This tactic offers tremendous value to coaches about their own team by providing data on the efficiency of their lineups, individual player’s strengths and weaknesses, and how each player impact’s his teammates’ performance.
 
Measuring Zion’s impact is a perfect example. His value is clearly demonstrated by on/off court data from Duke’s conference season (excluding garbage time). With Zion on the court they have a +.24 net rating, highest on the team, compared to a -.21 net rating with him off the court.
 
To put this into perspective, a conference net rating of this magnitude ranks in the top 1% over the last few seasons.

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As noted in the chart above, he really impacts 2-point attempts – both offensively and defensively. This is no surprise as Zion is shooting 75% on 2s (top 5 in the nation) and is one of college basketball’s top shot blockers on the other end of the floor.
 
In addition to his 2-point dominance, he provides an impact on offensive rebounding. Zion not only pulls boards down at the offensive end at a higher rate than his teammates, but he also does a better job of limiting their opponents. The chart below shows the offensive rebounding margin when a given player is on the court.
 

​With Zion on the court, Duke grabs 6 more offensive rebounds per 100 possessions than their opponents.
 
Beyond his influence on 2s and offensive rebounding, he improves his teammates’ performance.
 
The graphic below shows the net rating for each player when they are on the court with Zion and without him. All of their rotation players have a negative net rating without him and almost all have a positive net rating with him.


​No other player on the team has a net rating impact that resembles anything close to Zion’s positive impact.
 
If Zion stopped playing this season, then Duke could be in real trouble. Though they have 3 other top freshmen, they haven’t played well without Zion and their bench depth hasn’t developed.
 
The chart below shows the freshman combination of R.J. Barrett, Cam Reddish, and Tre Jones with and without Zion Williamson. 


Zion is the key to Duke’s success.

Their starting lineup, which consists of these 4 freshmen and Marques Bolden, is a super efficient lineup with a +.34 net rating. This is a championship contender-level lineup and ranks in the top 5% of lineup net ratings over the last few seasons.
 
The example of Zion is a great way to visualize all of the different insights that can be gained by analyzing on/off court data. This in-depth analysis remains underutilized in college basketball, while it is has become common in the NBA. As with many of the strategies DribbleHandoff identifies, the returns will be greater for the coaches who are the first movers.
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<![CDATA[Switching & Iso Mismatches]]>Thu, 14 Feb 2019 14:00:00 GMThttp://dribblehandoff.com/stories/switching-iso-mismatchesIn the last article, I discussed that teams are running more of their offense with ball screens. Ball screen usage is up 24% in college basketball since 2013 and the trend is accelerating.
 
I argued that there are so many options available to an offense using a ball screen, that if you try to guard them all, you will not defend any option well. You will inevitably be forced to give up something.
 
Using the data on all options involved in the ball screen, my suggestion was to force the midrange shot to the ball handler by going over with a soft hedge.
 
However, defenses have another option to counter the value of the ball screen – switching.
 
Switching ball screens is a viable and still underutilized strategy, and it has become more common in the NBA and NCAA as it neutralizes the immediate value of the ball screen and only involves the two players defending the screen.
 
The downside of switching is that after the ball screen is switched, there is an opportunity for the offense to exploit positional/size mismatches.
 
To facilitate and improve the effectiveness of the switch, teams are now rostering players that can cover multiple positions. Coaches want to switch everything, and having players who can guard a larger range of positions reduces the offense’s mismatch advantage.
 
However, NBA offenses are now aggressively attacking the defense’s tendency to switch ball screens.
 
Despite a coach’s desire to be able to switch everything, most teams do not have the defensive talent to truly switch 1 to 5.
 
Offenses are now using the switch to force a mismatch that they can isolate.
 
The table below shows the percentage of ball screen possessions that are isolations resulting from a ball screen switch for both the NBA and the NCAA.
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​Over the last 5 seasons, these isolations continue to increase in the NBA while they have remained constant in college basketball.
 
College coaches should study the NBA and find ways to incorporate this into their offense against switching defenses.
 
This trend is rapidly accelerating in the NBA playoffs and really became noticeable last season.
 
The table below shows the percentage for both the NBA regular season and playoffs.

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​It’s one thing to acknowledge that this strategy is quickly trending upward, but is it providing an analytical advantage?
 
To answer that, it’s best to compare apples to apples. Here, that means comparing the isolation possessions resulting from a switched ball screen versus the efficiency of the ball handler in the all other ball screen possessions.
 
In the NBA regular season, the isolation possessions from a switch are roughly .05 to .10 points per possession (PPP) more valuable than the ball screen ball handler possessions. In last year’s playoffs, this number was .13 PPP and its value is accelerating.
 
The table below shows the additional efficiency offered by the isolation in the playoffs over the last 3 years.

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This is just the NBA average. If a team has an elite offensive player, the gains can be substantial. Look no farther than James Harden.
 
In the 2018 playoffs, Harden averaged almost 6.5 possessions per game from an isolation after a ball screen switch. This was roughly 2 possessions more than the next closest player – LeBron James.
 
It was also almost 2.5 possessions per game more than he averaged in the regular season. He wasn’t just a leader in the volume of these shots. He also had the highest efficiency among players with at least 1 possession per game in last year’s regular season.

​In the playoffs, the Rockets were even more committed to setting hard screens and forcing their man on to Harden. He then destroyed the mismatch at the rim and from 3:


If you expected some sort of regression to the mean or fall off this season, think again. Harden has actually been more efficient than he was last year.

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​Players like Chris Paul, LeBron James, and Kevin Durant have also added this strategy to their repertoire.
 
Which players could effectively add this at the college level?
 
Many are capable, but two names stand out above the rest – Antoine Davis and Markus Howard.
 
The players that have done it the best at the NBA level are both elite shooters and able to break their man down. These are players that can make shots off the dribble.
 
The scatterplot below shows the usage and efficiency of players shooting off the dribble since 2013.

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Davis’ attempts per game off the dribble are record-smashing: he’s averaging 3 more shots than the next closest player since 2013.
 
Both players have already proven to be super- efficient when isolating after a switched ball screen, but the attempts should drastically increase. Howard is averaging 0.8 ball possessions per game with an incredible efficiency of 1.6 PPP. Davis isn’t far behind averaging 0.4 possessions and 1.13 PPP.
 
The off the dribble shots below illustrates their potential dominance isolating against mismatches:
 
Antoine Davis:

Markus Howard:


Finding elite players to attack the mismatch after the switch is only part of the equation; identifying the right players to target on defense will only make these possessions more efficient.
 
Last year, NBA teams hunted for mismatches when they noticed that defenses were switching the screen, but it became even more prevalent in the playoffs.
 
No one was targeted in the playoffs more than Steph Curry. He was isolated after the switch 3.5 possessions per game, despite only being targeted 0.35 possessions per game in the regular season.
 
The table below shows the list of the 12 most targeted players in the playoffs ranked by their defensive efficiency. Despite only being targeted 1.7 possessions per game, Turner conceded the most points per possession.

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​For coaches with one or more weak defenders that are likely to be targeted in switches, the best ball screen strategy remains over with a soft hedge to force the ball handler to take the midrange shot.
 
And as with many of the strategies I have written about the returns will be greater for the coaches that are the first movers.

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<![CDATA[Ball Screens & The Battle for Space]]>Fri, 01 Feb 2019 13:52:09 GMThttp://dribblehandoff.com/stories/ball-screens-the-battle-for-spaceThe 3-point revolution has changed basketball to a game of space. Teams are looking for more ways to create separation for their best shooters. One of those ways is through ball screens, which many teams use to cause a miscommunication on defense or, at a minimum, increase the decision load.
 
Over the last 6 seasons, the percentage of possessions using a ball screen is up 24% in college basketball and 20% in the NBA. And the trend is accelerating. The usage rate is up about 7% year over year in college basketball in each of the last two seasons.
 
So why are teams continuing to run more of their offense with ball screens?
 
There are so many options available to an offense using a ball screen, that if you try to guard it all, you end up not defending anything well. You will inevitably be forced to give up something. All types of ball screen defense are designed to take away some of these options. The ball screen defense that you choose  is dependent on which type of shot you want to concede.
 
The question is, analytically, which type of shot should teams be willing to give up?
 
There are at least 8 options for the offense.
 
The ball handler can either take a dribble jumper, a floater/runner, or take it all the way to the rim. The ball handler can also pass to the screener who can roll to the rim, pop for a jumper, or slip the screen. The ball handler can also pass to a player for jumper or hit a cutter depending on how defenses choose to defend the action.
 
To determine both the value and the frequency of these 8 options, DribbleHandoff analyzed every possession that ended on a ball screen last season. The points per shot metric in the table below includes any points gained at the foul line.



The ball handler garners so much attention because they possess the ball, but the ball handler is the least efficient player involved in the ball screen, because the dribble jumper and runner hold the least points per shot. Most of the shots from these two options come from the same area – midrange and non-restricted area paint shots.
 
As I wrote in the last article, midrange attempts are terribly inefficient shots.
 
On all offensive actions, midrange shots are worth about .71 points per shot. The dribble jumper in this analysis includes jumpers from both 2 and 3, which is boosting the value of this shot in the analysis.
 
Therefore, teams should defend the ball screen by forcing the ball handler to take a dribble jumper from midrange or a runner.
 
The offense has already proven they will take it too. Runners and dribble jumpers by the ball handler account for 31% of the possessions using the ball screen.
 
What’s the best way to force the ball handler to take a midrange shot off the ball screen? There are a few different strategies that can be effective, but the best is probably an over with a soft hedge.
 
However, personnel, both offensively and defensively, should dictate how the defense guards the ball screen.
 
Offenses will remain committed to creating space using the ball screen. It’s going to be more than just a trend. But that doesn’t mean the defense is helpless. In the battle for space, defenses need to counter by offering some space - the inefficient midrange area for the ball handler.
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